VICTORIA KEDDIE
This work looks into the media ecology of the late Anthropocene with a focus on technological systems of looking, paired with human ways of seeing, memory, and neurological response. The work is a multi-channel video and sound composition that montages the artist's own content with television commercials, medical technological tool demonstrations, forensic footage, and satellite rotation footage. The sound incorporates vocal arrangements, analog modular synthesizer, and customized software for sounding space debris. The work can be experienced as a single channel, stereo mix, or as an immersive multi-channel AV installation.
The Great Acceleration, 2020
13min; color; sound

Victoria Keddie (b.1980) is an artist working in varying media and broadcast. For over a decade, Keddie has been the Co-Director of E.S.P. TV, a 501(C)3 nomadic TV studio, and episodic cable access serial, that hybridizes technologies to realize synthetic environments and deconstruct the televisual for live performance. For over three years, the Co-Founder and Director of Poet Transmit, a project developed to explore the connections between poetry, transmission, and performance. Keddie teaches Advanced Televisual Broadcast and has written on pioneering/contemporary artists using televisual language within their work. She has lectured extensively as a guest artist exploring topics of polymedia, immersive worlds, and in identifying broadcast as a medium., Keddie has been an invited resident artist at the Storefront for Art and Architecture (New York/US); Recess Gallery (New York/US); AZ Wagon Station Encampment (California/US); Signal Culture (New York/ US); Pioneer Works (New York/ US); WaveFarm (New York/ US); and Yaddo Artist Residency(New York/ US); Saari Fellow with The Kone Foundation (Mynämäki, Finland), and The Drawing Center from 2018-2020 (New York/ US). Some projects explored on these particular residencies involved the building of a physical studio environment to produce and document live performance; the re-appropriation of a retail storefront into a simulated environment for free exchange; immersive mapping and sounding space debris, and generating musical responses to brain activity in unconscious states.